Senior Concept Artist Job at 31ST UNION, San Mateo, CA

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  • 31ST UNION
  • San Mateo, CA

Job Description

WE ARE GAMEMAKERS

Who We Are: We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games. We are looking for our next teammate who will raise our bar and make us better. We are currently working on Project ETHOS, a new free-to-play, 3rd person rogue-like hero shooter and an exciting evolution on the genre! Who You Are: As a Senior Concept Artist at 31st Union, you'll have a significant role in shaping the visual direction for the project. You are a strong and seasoned designer with excellent conceptual art skills and sensibilities. You will be collaborating directly with the character development team and key stakeholders and visual designers to set the look and feel for our project. You will work proactively with others in all visual art disciplines to help provide visual solutions that support gameplay, narrative, and art direction needs. We love games that play well and look great; together we will set the stage for a rich and stunning world filled with diverse characters and environments. Responsibilities: Collaborate closely with the character development team, game designers, and key stakeholders to conceptualize and iterate on stylized designs that support the overall project vision. Create character concepts with a strong understanding of artistic style, game design, narrative needs, and technical constraints, including props, weapons, vehicles, and environments as needed. Produce high-quality visual assets across all development stagesfrom exploratory sketches to polished marketing materials. Establish style guides and instructional materials in alignment with art direction, ensuring visual consistency across the art team. Drive innovation in workflows and pipelines for character-focused conceptual design. Prioritize, plan, and manage concept art production in collaboration with multidisciplinary teams. Mentor junior artists to support artistic growth and foster a collaborative creative environment. Required Qualifications: Expertise in character design, with a strong focus on costume, anatomy, and stylization across multiple genres or styles. Demonstrated ability to produce polished, stylized character illustrations with strong drawing and painting skills that translate effectively to 3D. Extensive portfolio of character designs that includes inspirational and informative artwork, development sketches, and fully realized designs. Online portfolio required. High proficiency in industry-standard 2D software (e.g. Photoshop, Illustrator, After Effects) and familiarity with 3D tools (e.g. Maya, ZBrush, 3DS Max). Ability to work across both 2D and 3D mediums, from early concept sketches to refined marketing pieces. Relevant Experience: Comfortable working in a collaborative team environment, taking direction, and contributing to brainstorming sessions. Awareness of current visual trends and the ability to translate them into compelling and relevant designs for interactive media. Experience working within game engines (e.g. Unreal, Unity) and familiarity with production pipelines or custom toolsets. #J-18808-Ljbffr 31ST UNION

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